Live Service Infrastructure

Forge
Your Backend

One platform. Every system your live game needs — auth, economy, matchmaking, leaderboards, LiveOps — battle-tested, API-first, and built for Unreal, Unity & Godot.

Early access · No credit card · Unreal, Unity & Godot SDKs day one

99.9%Uptime SLA
<5msAuth Latency
9Modules
REST + WSDual Protocol
ACIDEconomy Transactions
EU + USMulti-Region
99.9%Uptime SLA
<5msAuth Latency
9Modules
REST + WSDual Protocol
ACIDEconomy Transactions
EU + USMulti-Region

Everything
Locked & Loaded

Stop stitching together a dozen vendors. ForgeCore ships every system a live game needs, fully integrated and configurable from a single dashboard.

[ID]
Identity & Auth

Platform SSO for Steam, Epic, PSN, Xbox Live, Apple and Google. Anonymous guest sessions, device linking, JWT refresh flows.

Core
[$]
Economy Engine

ACID-guaranteed virtual currencies, item catalog, inventory CRUD and a full transaction ledger. Zero dupe exploits by design.

Core
[:::]
Matchmaking

Skill-based and casual queues, party formation, latency-aware server selection and automated backfill.

Core
[▲]
Leaderboards

Global, regional, friend-scoped and time-windowed boards with configurable reset cycles and archive snapshots.

Core
[~]
LiveOps & Flags

Remote config, A/B testing, player segmentation and scheduled live events — deploy balance changes without a patch.

LiveOps
[◈]
Telemetry Pipeline

Event ingestion, funnel analysis, DAU/MAU dashboards. GDPR-compliant export and right-to-erasure APIs built in.

Analytics
[⚔]
Season Pass

Battle pass scaffolding with timed entitlements, XP gates, reward delivery and rollover configuration.

Progression
[λ]
Cloud Functions

Run custom game logic server-side on post-match, purchase, login or any custom event trigger. No infra to manage.

Platform
[◉]
Social Graph

Friends, presence, guilds with RBAC, in-game inbox, push notifications via FCM/APNs and platform overlays.

Social

Built for
Production
Scale

Every economy mutation is ACID-transactional. Every auth flow is rate-limited and audited. The stack is horizontally scalable from day one — whether you're running a beta with 200 players or a live launch with 200,000.

Self-host on your own infra or deploy to ForgeCore Cloud across EU and US regions. Your data never leaves your chosen region.

REST APIWebSocketPostgreSQLRedisDockerKubernetesOpenTelemetryUnreal SDKUnity SDKGodot SDK
Game Client (UE5 / Unity)SDK
↕ HTTPS / WSS
API Gateway + AuthEdge
↕ Internal RPC
Service MeshCore
↕ Read / Write
PostgreSQL (ACID Economy)Primary DB
Redis (Sessions / Presence)Cache
OTLP → Grafana CloudObservability

Fair Pricing.
No Surprises.

Indie
$0/mo

Everything you need to build and ship your first game. No credit card.

  • Up to 5,000 MAU
  • Auth + Economy + Leaderboards
  • 1 GB storage
  • Docs only
  • LiveOps / Remote Config
  • Cloud Functions
  • SLA guarantee
Enterprise
Custom

Self-host on your infra or dedicated cloud. Volume pricing, SLAs to match.

  • Unlimited MAU
  • Self-host option
  • Dedicated infrastructure
  • Custom Cloud Functions limits
  • SSO + audit log + RBAC
  • Dedicated Slack channel
  • 99.99% SLA
// Deploy Faster

Stop Building
Infrastructure.
Start Shipping Games.

Join the early access waitlist. First 100 studios get Studio tier free for 6 months.